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Vehicles & driving

Armed vehicle spawn catalogue

Exact spawn IDs for 172 vehicle records declaring weapon mounts, with live-tested Basilisk, Outlaw and Shion variants, mount profiles, spawn examples and the machine-readable catalogue.

On this page6 sections

Spawn weapon-equipped vehicles with the Vehicle.* records listed below. The catalogue covers Cyberpunk 2077 2.31 / build 23100, including Phantom Liberty.

The database declares weapon mounts on 172 vehicle records. This is not a count of supported armed vehicles: inherited lists may include unattached weapons. Quest, transport, broken and hologram variants can require additional assets or logic.

The spawn ID is the full Vehicle.* string, not an Items.* weapon record, a mount/slot ID, or the numeric network vehicle ID returned after creation. Use Network vehicles for the complete API and Game data reference for other model catalogues.

Armed model examples

The records below provide native mounted weapons. Model appearance and attachments can change the available armament. See weapon replication and limitations before using a model in a gamemode.

Vehicle Spawn ID Armament
Militech Basilisk Vehicle.v_militech_basilisk Cannon, homing missiles, left/right countermeasures
Herrera Outlaw, armed Heist variant Vehicle.v_sport1_herrera_outlaw_heist_player Two mounted machine guns
Mizutani Shion Nomad, missile player variant Vehicle.v_sport2_mizutani_shion_nomad_player_missiles Missile launcher B; three weapon objects attached

Do not substitute Vehicle.v_sport1_herrera_outlaw_player for the armed Heist variant: it is not in this mounted-weapon catalogue. The same caution applies to the ordinary Shion, Type-66, Galena and Colby: use the exact variant ID, not just the family name or a freeroam alias.

Spawn a network vehicle

Client HUDs can inspect a live vehicle through the vehicle weapon Lua API, including actual attached weapons, selection and available native ammunition counters.

With the system resource open77_vehicles running, enter this in the server console (replace 1 with the connected player's ID):

vehicle.create.player 1 Vehicle.v_militech_basilisk
vehicle.create.player 1 Vehicle.v_sport1_herrera_outlaw_heist_player
vehicle.create.player 1 Vehicle.v_sport2_mizutani_shion_nomad_player_missiles

Run one line for the vehicle you want. These commands create beside the player; they do not automatically seat the player. From chat, prefix the command with / and grant its exact command.vehicle.create.player ACL permission. Spawning is restricted, not an unrestricted player command.

A server-side Lua resource uses the same spawn ID:

-- open77.lua
permissions { "world.vehicles" }
-- server/main.lua; choose clear ground and the intended routing bucket.
local vehicleId, reason = Open77.vehicles.create({
    record = "Vehicle.v_militech_basilisk",
    position = { x = 405.0, y = -2415.0, z = 183.0 },
    yaw = 0.0,
    bucket = 0,
})
assert(vehicleId, reason)

Player variants at a glance

These 18 _player variants declare weapon mounts. Except for the armed examples above, treat these records as experimental: a declared mount does not establish that its weapon can be deployed. The Basilisk is listed separately because its ID does not contain _player.

Spawn ID Declared mount profile Support
Vehicle.v_sport1_herrera_outlaw_heist_player Outlaw MG Mounted armament
Vehicle.v_sport1_rayfield_caliburn_02_player MG Experimental player variant
Vehicle.v_sport1_rayfield_caliburn_mordred_player MG Experimental player variant
Vehicle.v_sport1_rayfield_caliburn_player MG Experimental player variant
Vehicle.v_sport2_mizutani_shion_nomad_02_player MG + missiles (declared) Experimental player variant
Vehicle.v_sport2_mizutani_shion_nomad_player MG + missiles (declared) Experimental player variant
Vehicle.v_sport2_mizutani_shion_nomad_player_missiles MG + missiles (declared) Mounted armament
Vehicle.v_sport2_quadra_type66_nomad_player MG + missiles (declared) Experimental player variant
Vehicle.v_sport2_quadra_type66_nomad_player_03 MG + missiles (declared) Experimental player variant
Vehicle.v_standard25_thorton_colby_nomad_player MG + missiles (declared) Experimental player variant
Vehicle.v_standard25_thorton_colby_nomad_player_missiles MG + missiles (declared) Experimental player variant
Vehicle.v_standard2_archer_quartz_nomad_player MG + missiles (declared) Experimental player variant
Vehicle.v_standard2_archer_quartz_nomad_player_02 MG + missiles (declared) Experimental player variant
Vehicle.v_standard2_thorton_galena_nomad_player MG + missiles (declared) Experimental player variant
Vehicle.v_standard2_thorton_galena_nomad_player_missiles MG + missiles (declared) Experimental player variant
Vehicle.v_standard3_mahir_supron_kurtz_player MG + missiles (declared) Experimental player variant
Vehicle.v_standard3_militech_hellhound_player MG + missiles (declared) Experimental player variant
Vehicle.v_utility4_chevalier_legatus_player MG Experimental player variant

Complete record inventory

All 172 unique source records are listed below, including inherited and special-purpose variants. Declared describes the TweakDB mount list, not a guarantee of functional armament. Refer to the armed model examples and inspect attached weapons with the Lua API.

Basilisk / Panzer β€” cannon, missiles and countermeasures (7)

Four declared mounts: cannon, homing missile launcher, left and right countermeasure launchers.

Spawn ID Validation / caution
Vehicle.panam_panzer Quest / scene / encounter β€” firing not checked
Vehicle.panam_panzer_q202 Quest / scene / encounter β€” firing not checked
Vehicle.q114_militech_panzer Quest / scene / encounter β€” firing not checked
Vehicle.q114_nomad_panzer Quest / scene / encounter β€” firing not checked
Vehicle.v_militech_basilisk Mounted armament
Vehicle.v_militech_basilisk_militech Other variant β€” firing not checked
Vehicle.v_militech_basilisk_transport Special/broken variant β€” inspect before use

Outlaw Heist β€” dedicated machine guns (2)

Two declared Outlaw-specific power-weapon mounts: left and right.

Spawn ID Validation / caution
Vehicle.v_sport1_herrera_outlaw_heist Other variant β€” firing not checked
Vehicle.v_sport1_herrera_outlaw_heist_player Mounted armament

Machine-gun mount records (27)

Two declared standard power-weapon mounts: left A and right A. Actual attachment still depends on the model's configuration.

Spawn ID Validation / caution
Vehicle.cs_savable_rayfield_caliburn Quest / scene / encounter β€” firing not checked
Vehicle.cs_savable_rayfield_caliburn_broken Special/broken variant β€” inspect before use
Vehicle.cs_savable_rayfield_caliburn_disabled_interactions Special/broken variant β€” inspect before use
Vehicle.hackable_rayfield_caliburn Quest / scene / encounter β€” firing not checked
Vehicle.hil_06_objective_car Quest / scene / encounter β€” firing not checked
Vehicle.q000_nomad_v_sport1_rayfield_caliburn_quest Quest / scene / encounter β€” firing not checked
Vehicle.q306_oa_rayfield Quest / scene / encounter β€” firing not checked
Vehicle.v_sport1_rayfield_caliburn Other variant β€” firing not checked
Vehicle.v_sport1_rayfield_caliburn_02_player Experimental player variant
Vehicle.v_sport1_rayfield_caliburn_courier Other variant β€” firing not checked
Vehicle.v_sport1_rayfield_caliburn_mordred Other variant β€” firing not checked
Vehicle.v_sport1_rayfield_caliburn_mordred_player Experimental player variant
Vehicle.v_sport1_rayfield_caliburn_murdered Other variant β€” firing not checked
Vehicle.v_sport1_rayfield_caliburn_player Experimental player variant
Vehicle.v_sport1_rayfield_caliburn_quest Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_centurion Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_centurion_cargo Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_centurion_cargo_courier Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_centurion_cargo_dogtown Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_centurion_flatbed Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_centurion_flatbed_poor Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_centurion_flatbed_poor_dogtown Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_centurion_poor Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_centurion_poor_dogtown Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_legatus_aquila_basic Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_legatus_basic Other variant β€” firing not checked
Vehicle.v_utility4_chevalier_legatus_player Experimental player variant

Shared machine-gun and missile mount records (136)

Nine possible mounts: power weapons left/right A, B and C, plus missile launchers A, B and C. This is a shared list of alternatives, NOT nine weapons fitted to every vehicle. Entries such as Caliburn, Centurion and quest variants must not be treated as armed solely because they inherit this list.

Spawn ID Validation / caution
Vehicle.aldecado_archer_quartz_heat_3 Quest / scene / encounter β€” firing not checked
Vehicle.aldecado_thorton_colby_heat_3 Quest / scene / encounter β€” firing not checked
Vehicle.aldecado_thorton_galena_heat_1 Quest / scene / encounter β€” firing not checked
Vehicle.aldecado_thorton_galena_heat_2 Quest / scene / encounter β€” firing not checked
Vehicle.cs_savable_archer_quartz_nomad_broken Special/broken variant β€” inspect before use
Vehicle.cs_savable_archer_quartz_nomad_quest Quest / scene / encounter β€” firing not checked
Vehicle.cs_savable_mahir_supron_kurtz Quest / scene / encounter β€” firing not checked
Vehicle.cs_savable_quadra_type66_nomad Quest / scene / encounter β€” firing not checked
Vehicle.cs_savable_quadra_type66_nomad_broken Special/broken variant β€” inspect before use
Vehicle.cs_savable_quadra_type66_nomad_disabled_interactions Special/broken variant β€” inspect before use
Vehicle.cs_savable_thorton_colby_nomad Quest / scene / encounter β€” firing not checked
Vehicle.cs_savable_thorton_colby_nomad_broken Special/broken variant β€” inspect before use
Vehicle.cs_savable_thorton_galena_nomad Quest / scene / encounter β€” firing not checked
Vehicle.cs_savable_thorton_galena_nomad_broken Special/broken variant β€” inspect before use
Vehicle.cs_savable_thorton_galena_nomad_disabled_interactions Special/broken variant β€” inspect before use
Vehicle.cs_savable_v_standard3_militech_hellhound_police Quest / scene / encounter β€” firing not checked
Vehicle.cs_savable_v_standard3_militech_hellhound_police_siren Quest / scene / encounter β€” firing not checked
Vehicle.cs_v_sport2_mizutani_shion_nomad Quest / scene / encounter β€” firing not checked
Vehicle.cs_v_sport2_mizutani_shion_nomad_broken Special/broken variant β€” inspect before use
Vehicle.cs_v_sport2_mizutani_shion_nomad_disabled_interactions Special/broken variant β€” inspect before use
Vehicle.cs_v_sport2_mizutani_shion_nomad_wraith Quest / scene / encounter β€” firing not checked
Vehicle.cs_v_sport2_mizutani_shion_nomad_wraith_broken Special/broken variant β€” inspect before use
Vehicle.cs_v_sport2_mizutani_shion_nomad_wraith_disabled_interactions Special/broken variant β€” inspect before use
Vehicle.cs_v_standard2_thorton_galena_nomad Quest / scene / encounter β€” firing not checked
Vehicle.cs_v_standard2_thorton_galena_nomad_broken Special/broken variant β€” inspect before use
Vehicle.cs_v_standard2_thorton_galena_nomad_disabled_interactions Special/broken variant β€” inspect before use
Vehicle.ep1_hackable_mahir_supron_kurtz Quest / scene / encounter β€” firing not checked
Vehicle.hackable_archer_quartz_nomad_quest Quest / scene / encounter β€” firing not checked
Vehicle.hackable_militech_hellhound_police_siren Quest / scene / encounter β€” firing not checked
Vehicle.hackable_mizutani_shion_nomad Quest / scene / encounter β€” firing not checked
Vehicle.hackable_mizutani_shion_nomad_wraith Quest / scene / encounter β€” firing not checked
Vehicle.hackable_quadra_type66_nomad Quest / scene / encounter β€” firing not checked
Vehicle.hackable_thorton_colby_nomad Quest / scene / encounter β€” firing not checked
Vehicle.hackable_thorton_galena_nomad Quest / scene / encounter β€” firing not checked
Vehicle.kurtz_mahir_supron_heat_3 Quest / scene / encounter β€” firing not checked
Vehicle.kurtz_mahir_supron_heat_3_cd Quest / scene / encounter β€” firing not checked
Vehicle.kurtz_thorton_2 Quest / scene / encounter β€” firing not checked
Vehicle.ma_bls_ina_se1_22_wraith_car Quest / scene / encounter β€” firing not checked
Vehicle.mitch_vehicle Quest / scene / encounter β€” firing not checked
Vehicle.mq001_scorpion_vehicle Quest / scene / encounter β€” firing not checked
Vehicle.mws_mahir_supron_kurtz Quest / scene / encounter β€” firing not checked
Vehicle.ncpd_hellhound_heat_5 Quest / scene / encounter β€” firing not checked
Vehicle.q000_nomad_v_sport2_mizutani_shion_nomad_quest Quest / scene / encounter β€” firing not checked
Vehicle.q000_nomad_v_sport2_quadra_type66_nomad_quest Quest / scene / encounter β€” firing not checked
Vehicle.q000_nomad_v_standard25_thorton_colby_nomad_quest Quest / scene / encounter β€” firing not checked
Vehicle.q000_nomad_v_standard2_archer_quartz_nomad_quest Quest / scene / encounter β€” firing not checked
Vehicle.q000_nomad_v_standard2_thorton_galena_nomad_quest Quest / scene / encounter β€” firing not checked
Vehicle.q114_archer_quartz_nomad Quest / scene / encounter β€” firing not checked
Vehicle.q114_mizutani_shion_nomad Quest / scene / encounter β€” firing not checked
Vehicle.q114_mood_scene_car_001 Quest / scene / encounter β€” firing not checked
Vehicle.q114_mood_scene_car_002 Quest / scene / encounter β€” firing not checked
Vehicle.q114_mood_scene_car_racer Quest / scene / encounter β€” firing not checked
Vehicle.q114_nomad_car_cassidy Quest / scene / encounter β€” firing not checked
Vehicle.q114_nomad_car_regular_001 Quest / scene / encounter β€” firing not checked
Vehicle.q114_nomad_car_teddy Quest / scene / encounter β€” firing not checked
Vehicle.q114_quadra_type66_nomad Quest / scene / encounter β€” firing not checked
Vehicle.q114_thorton_colby_nomad Quest / scene / encounter β€” firing not checked
Vehicle.q114_thorton_galena_nomad Quest / scene / encounter β€” firing not checked
Vehicle.q202_bob_vehicle Quest / scene / encounter β€” firing not checked
Vehicle.q202_teddy_vehicle Quest / scene / encounter β€” firing not checked
Vehicle.q301_wtc_kurt_supron Quest / scene / encounter β€” firing not checked
Vehicle.q302_protest_kurtz_supron Quest / scene / encounter β€” firing not checked
Vehicle.q305_holo_hellhound Special/broken variant β€” inspect before use
Vehicle.q305_maxtac_hellhound Quest / scene / encounter β€” firing not checked
Vehicle.sq004_raffen_shiv_car_hackable_001 Quest / scene / encounter β€” firing not checked
Vehicle.sq004_raffen_shiv_car_hackable_002 Quest / scene / encounter β€” firing not checked
Vehicle.sq004_raffen_shiv_car_hackable_003 Quest / scene / encounter β€” firing not checked
Vehicle.sq027_car_cassidy Quest / scene / encounter β€” firing not checked
Vehicle.sq027_car_teddy Quest / scene / encounter β€” firing not checked
Vehicle.sq027_savable_raffen_shiv_car Quest / scene / encounter β€” firing not checked
Vehicle.sts_bls_ina_07_ghost_car Quest / scene / encounter β€” firing not checked
Vehicle.sts_bls_ina_08_pickup_car Quest / scene / encounter β€” firing not checked
Vehicle.v_sport2_mizutani_shion_nomad Other variant β€” firing not checked
Vehicle.v_sport2_mizutani_shion_nomad_02_player Experimental player variant
Vehicle.v_sport2_mizutani_shion_nomad_buggy Other variant β€” firing not checked
Vehicle.v_sport2_mizutani_shion_nomad_buggy_quest Other variant β€” firing not checked
Vehicle.v_sport2_mizutani_shion_nomad_courier Other variant β€” firing not checked
Vehicle.v_sport2_mizutani_shion_nomad_ncu Other variant β€” firing not checked
Vehicle.v_sport2_mizutani_shion_nomad_player Experimental player variant
Vehicle.v_sport2_mizutani_shion_nomad_player_missiles Mounted armament
Vehicle.v_sport2_mizutani_shion_nomad_quest Other variant β€” firing not checked
Vehicle.v_sport2_mizutani_shion_nomad_samum Other variant β€” firing not checked
Vehicle.v_sport2_mizutani_shion_nomad_technical Other variant β€” firing not checked
Vehicle.v_sport2_mizutani_shion_nomad_wraith Other variant β€” firing not checked
Vehicle.v_sport2_quadra_type66_nomad Other variant β€” firing not checked
Vehicle.v_sport2_quadra_type66_nomad_courier Other variant β€” firing not checked
Vehicle.v_sport2_quadra_type66_nomad_kb Other variant β€” firing not checked
Vehicle.v_sport2_quadra_type66_nomad_player Experimental player variant
Vehicle.v_sport2_quadra_type66_nomad_player_03 Experimental player variant
Vehicle.v_sport2_quadra_type66_nomad_quest Other variant β€” firing not checked
Vehicle.v_sport2_quadra_type66_nomad_tribute Other variant β€” firing not checked
Vehicle.v_sport2_quadra_type66_nomad_wraith Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_nomad Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_nomad_courier Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_nomad_courier_expanded Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_nomad_disabled_interactions Special/broken variant β€” inspect before use
Vehicle.v_standard25_thorton_colby_nomad_mule Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_nomad_ncu Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_nomad_player Experimental player variant
Vehicle.v_standard25_thorton_colby_nomad_player_missiles Experimental player variant
Vehicle.v_standard25_thorton_colby_nomad_prevention Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_nomad_quest Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_nomad_vulture Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_nomad_wraith Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_pickup_kurtz_cd Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_pickup_kurtz_cd_no_hull Other variant β€” firing not checked
Vehicle.v_standard25_thorton_colby_pickup_nomad__basic_01_mq304 Other variant β€” firing not checked
Vehicle.v_standard2_archer_quartz_nomad Other variant β€” firing not checked
Vehicle.v_standard2_archer_quartz_nomad_courier Other variant β€” firing not checked
Vehicle.v_standard2_archer_quartz_nomad_disabled_interactions Special/broken variant β€” inspect before use
Vehicle.v_standard2_archer_quartz_nomad_player Experimental player variant
Vehicle.v_standard2_archer_quartz_nomad_player_02 Experimental player variant
Vehicle.v_standard2_archer_quartz_nomad_prevention Other variant β€” firing not checked
Vehicle.v_standard2_archer_quartz_nomad_quest Other variant β€” firing not checked
Vehicle.v_standard2_archer_quartz_nomad_wraith Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad_courier Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad_courier_expanded Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad_locust Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad_player Experimental player variant
Vehicle.v_standard2_thorton_galena_nomad_player_missiles Experimental player variant
Vehicle.v_standard2_thorton_galena_nomad_prevention Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad_prevention_2 Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad_quest Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad_red_green Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad_scorpion Other variant β€” firing not checked
Vehicle.v_standard2_thorton_galena_nomad_wraith Other variant β€” firing not checked
Vehicle.v_standard3_mahir_supron_kurtz Other variant β€” firing not checked
Vehicle.v_standard3_mahir_supron_kurtz_basic_mq304 Other variant β€” firing not checked
Vehicle.v_standard3_mahir_supron_kurtz_overlander Other variant β€” firing not checked
Vehicle.v_standard3_mahir_supron_kurtz_player Experimental player variant
Vehicle.v_standard3_mahir_supron_kurtz_prevention Other variant β€” firing not checked
Vehicle.v_standard3_militech_hellhound Other variant β€” firing not checked
Vehicle.v_standard3_militech_hellhound_courier Other variant β€” firing not checked
Vehicle.v_standard3_militech_hellhound_player Experimental player variant
Vehicle.v_standard3_militech_hellhound_police Other variant β€” firing not checked

Weapon and attachment IDs

These are not vehicle spawn IDs. They identify the weapon item and its attachment slot when inspecting a vehicle or maintaining the synchronization adapter.

Weapon item record Attachment slot
Items.Panzer_Cannon AttachmentSlots.PanzerCannon
Items.Vehicle_Missile_Launcher_B AttachmentSlots.VehicleMissileLauncherB
Items.Vehicle_Missile_Launcher_C AttachmentSlots.VehicleMissileLauncherC
Items.Vehicle_Missile_Launcher_A AttachmentSlots.VehicleMissileLauncherA
Items.Vehicle_Power_Weapon_Left_A AttachmentSlots.VehiclePowerWeaponLeftA
Items.Panzer_Missile_Launcher AttachmentSlots.PanzerHomingMissiles
Items.Vehicle_Power_Weapon_Left_B AttachmentSlots.VehiclePowerWeaponLeftB
Items.Vehicle_Power_Weapon_Left_C AttachmentSlots.VehiclePowerWeaponLeftC
Items.Vehicle_Power_Weapon_Right_C AttachmentSlots.VehiclePowerWeaponRightC
Items.Vehicle_Power_Weapon_Right_B AttachmentSlots.VehiclePowerWeaponRightB
Items.Vehicle_Power_Weapon_Right_A AttachmentSlots.VehiclePowerWeaponRightA
Items.Panzer_Counter_Measures_Launcher AttachmentSlots.PanzerCounterMeasuresLeft
Items.Panzer_Counter_Measures_Launcher AttachmentSlots.PanzerCounterMeasuresRight
Items.Vehicle_Power_Weapon_OutlawHeist_Left_A AttachmentSlots.VehiclePowerWeaponLeftA
Items.Vehicle_Power_Weapon_OutlawHeist_Right_A AttachmentSlots.VehiclePowerWeaponRightA

Sources and maintenance

Machine-readable catalogue

Download the website JSON catalogue for tooling and agents. It is the same extracted catalogue used by the server: gameBuild, a mounts array of 15 definitions and a vehicles object mapping each full spawn record to an ordered array of mount IDs. Its 172 keys are declarations, not 172 verified spawn/firing tests. Match each vehicle mount ID to mount.mountId; the array position plus one is the stable Lua mount index for that model.

Source field Interpretation
mount, mountId Vehicle-weapon mount record, distinct from the vehicle spawn record.
weapon, weaponId Weapon item identity. Multiple slots may use the same item.
slot, slotId Attachment-slot identity; combine it with the item to identify the actual mount.
cycleTime Extracted cycle parameter in seconds, not a per-projectile event interval or cooldown remaining.
wholeBurstProjectiles Native declared burst size: 15 for Panzer missiles, 8 for car missiles. It is not magazine ammunition.
singleShotProjectiles, singleProjectileCycleTime Additional native emission parameters; not live state.
range, explosionRadius Extracted default data, not guaranteed physical reach or the active attack's blast radius. A zero radius does not prove no explosion.
shootAnimEvent, genericShoot, genericTick Native configuration metadata; not public Lua commands.
minYaw, maxYaw, minPitch, maxPitch Declared mount limits, not the vehicle's live turret aim.

For example, the Panzer cannon declares cycleTime=0.3; its homing launcher declares cycleTime=2 but emits multiple missiles in a salvo. Countermeasure mounts can declare one whole-burst projectile while emitting multiple projectiles. Do not infer network admission or ammunition from a single catalogue field; the multiplayer guide separates native behavior from the server's policy.

Provenance and regeneration

  • server/src/Open77.Server.Core/Vehicles/vehicle-weapons-2.31.json: 172 vehicle records and 15 mount definitions, extracted from the installed 2.31 base and expansion TweakDB data.
  • scripts/research/vehicle-weapons-catalog/Program.cs: model/mount/item/slot bindings and native salvo metadata; it does not inspect each appearance's mounted entities.
  • docs/research/vehicle-weapons-and-combat.md: live observations, validation boundaries and remaining work.
  • docs/vehicle-models.md: broader model/template inventory, including unarmed vehicles.

After a game update, regenerate the source catalogue and reconcile this inventory. Promote a record to Mounted armament only after spawning that exact variant and observing its real attached weapon fire. Archive-dependent vehicles also require the corresponding game content to be installed.

// For agents & LLMsthis page as Markdownllms.txtllms-full.txt

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