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// Open network Β· service status

The network. At a glance.

Live service health, measured availability and a transparent record of every interruption, straight from the monitor.

Status JSON
// NETWORK.SIGNALNo live signal

Connecting to the monitor…

No service is marked healthy until a real check is received.

  1. Pending: No recent data
  2. Pending: No recent data
  3. Pending: No recent data
  4. Pending: No recent data
  5. Pending: No recent data
  6. Pending: No recent data
  7. Pending: No recent data

01Availability

Platform services

  • Operational
  • Slow responses
  • Disruption
  • No recent data
  • Striped = partial coverage

02Response time

Every millisecond counts.

β€”Average Β· last 24 h

β€”Slowest bucket

0/ 288Buckets measured

Service response time over 24 hours. 0 measured five-minute buckets. Gaps mean no successful checks.// No response-time samples yet
View response-time data
Five-minute average check times, UTC, latest first
TimeResponse time

End-to-end check duration, not in-game ping. CDN checks include release metadata and 4 KiB partial downloads. Missing samples are never joined across gaps.

03Maintenance

Heads up.

Schedule unavailable

Waiting for a monitoring snapshot.

// Monitor

Probe
β€”
Check interval
β€”
Unknown after
β€”
Collecting since
β€”
Retention
90 days

04Incident history

The record, not the guesswork.

Last 90 days Β· newest first

Incidents open after two consecutive failed checks and close after two successful checks. Single failures still appear in availability. Detection is not a root-cause diagnosis.

How we measure availability

Measurements come from the configured operator probe. A check runs every minute. This is a single monitoring vantage point, not a global service-level guarantee. Community game servers and end-to-end sign-in are not covered.

Availability = successful checks Γ· completed checks. Slow but successful responses remain available. Coverage = completed checks Γ· scheduled minute slots in the selected UTC calendar days. Unobserved periods, including before monitoring began, are unknown β€” never counted as uptime. Maintenance does not erase failed checks.

Daily bars show the worst observed result; stripes indicate incomplete coverage. The response graph averages successful checks in five-minute buckets. Data older than three minutes becomes unknown, even if the last result was healthy.

Collection start is not yet known. History is retained for 90 days. A monitor or network outage may prevent observations; incident timestamps do not prove uninterrupted downtime between checks.