DevblogNo.021
Smoother AVs, cleaner co-op sessions
OPEN//77 shipped smoother AV updates and cleaner online sessions, improving Cyberpunk 2077 multiplayer immersion and stability.
In this article
OPEN//77βs latest work focused on two things that matter a lot in practice: making AVs feel more stable in multiplayer, and making online sessions feel less like single-player systems leaking into co-op. It is not a giant feature-drop day, but it is the kind of progress that makes Cyberpunk 2077 multiplayer more convincing every time players log in.
AV flight gets more stable in Cyberpunk 2077 multiplayer
The biggest change in this batch is the merge of recent AV client updates into the main multiplayer build. That work includes more stable flight behavior, improved horizon handling, replica seat support, and updated vehicle bindings.
For players, the important part is simple: AVs are moving closer to feeling like proper multiplayer vehicles instead of experimental tech. Stability matters a lot for aircraft in an online game. Small desyncs or awkward camera and orientation behavior can make flying feel strange very quickly, especially when multiple players are involved.
Improved horizon handling should help AV movement feel more natural during flight, and replica seats are an important step for shared vehicle experiences. In a Cyberpunk 2077 co-op environment, vehicles are not just transportation. They are shared spaces, social moments, and often the center of emergent gameplay. Getting seats, syncing, and movement behavior right is what turns a cool prototype into something people actually want to use.
The updated vehicle bindings are part of that same story. They help bring the AV feature set into a cleaner, more integrated state inside the wider OPEN//77 build.
Cleaner online sessions with less single-player leakage
Another meaningful improvement landed on the client side: vanilla loot is now suppressed throughout multiplayer sessions.
That may sound small, but it has a big effect on feel. One of the ongoing challenges in building a Cyberpunk 2077 multiplayer mod is preventing single-player assumptions from breaking immersion online. Loot behavior is a perfect example. If default game systems keep appearing where they do not belong, the world feels inconsistent and messy.
Suppressing vanilla loot helps multiplayer sessions feel more intentional. It reduces visual and gameplay noise, and it makes room for online-first systems to define how rewards and interactions should work in OPEN//77.
For players exploring Night City online with friends, this kind of cleanup matters. Less friction means fewer moments where the game reminds you that the original foundation was built for one person instead of a connected session.
Latest AV release is now published
The latest AV client and server release has also been published through the platform rollout process. That means the work is not just sitting in development branches β it is moving through the actual release path used to deliver updates.
This is especially relevant for future Cyberpunk 2077 dedicated server owners and testers following progress closely. Published releases signal that the team is continuing to package vehicle-related improvements into usable builds, not just isolated experiments.
Why this day matters
This update is a good example of the less glamorous side of building Cyberpunk 2077 online features: polish, consistency, and integration. Stable flight, better seat syncing, and cleaner sessions without stray vanilla loot are not flashy trailer moments, but they are exactly the improvements that make people trust the experience more.
A strong Cyberpunk 2077 RP server or co-op server needs that trust. Players need to believe that vehicles will behave, that shared spaces will sync correctly, and that the world will not constantly break character with leftover single-player logic.
That is the direction of this work. OPEN//77 is steadily turning isolated systems into a more cohesive multiplayer experience β one where flying across the skyline or cruising through the streets with other players feels more natural, more reliable, and more worthy of Night City.
About OPEN//77
OPEN//77 is a free, in-development multiplayer mod for Cyberpunk 2077: play online with other players in Night City on community-hosted dedicated servers, with synced combat, vehicles and world state, an account-backed launcher, and Lua-scriptable servers for co-op, freeroam and RP. Browse servers, read the docs to host your own, or join the Discord to follow development. This devblog is published daily, straight from the work the team shipped that day.