---
title: "Identity backup lands in the launcher"
date: "2026-10-02"
description: "The OPEN//77 launcher now lets players export and import identity data, making Cyberpunk 2077 multiplayer account recovery safer."
tags: ["cyberpunk-2077-multiplayer", "cp2077-multiplayer", "launcher", "accounts"]
---
Today’s OPEN//77 update is about something less flashy than combat or vehicles, but just as important for a real **Cyberpunk 2077 multiplayer mod**: keeping your player identity safe. The launcher can now export and import your OPEN//77 identity, giving players a much better backup and recovery path.

## A safer way to keep your identity

Your OPEN//77 identity is the local piece that lets the launcher recognize you when you sign in and play. Before this update, if Windows refused to unlock that identity on a machine, the outcome could be brutal: the player might have to discard it and start over.

The new launcher flow adds identity export and import so players have a practical way to back up that data and bring it back when needed. That matters for everyday reliability, not just edge cases. A healthy **Cyberpunk 2077 online** platform needs account handling that feels dependable, not fragile.

## Why this matters for players

Most players never want to think about account internals. They just want the launcher to sign in, start the game, and get them into Night City. When local identity data breaks, that smooth experience disappears fast.

This update reduces one of the most frustrating failure cases: losing access to a local identity because the operating system would not unlock it correctly. With export and import support in the launcher, there is now a clear recovery path instead of a dead end.

That is a quality-of-life improvement, but it is also a trust improvement. Players waiting for full **Cyberpunk 2077 co-op** and RP experiences want to know that the platform underneath is being built carefully.

## What the current limits are

This first version is useful, but it is not magic. Exported identity data is still protected in a way that depends on the Windows user account that created it. In plain language: this helps with backup and recovery, but it is not yet a universal “move this to any PC with no restrictions” solution.

That limitation is important to say out loud. The value of today’s update is not in pretending the problem is solved forever. The value is that players now have a real tool for recovery where there was previously very little room to recover at all.

## Why launcher work is a big deal for OPEN//77

A lot of the most important progress in a multiplayer project is invisible when it ships. You do not see it in a trailer. You feel it when things go wrong less often.

For a future **Cyberpunk 2077 dedicated server** ecosystem, launcher and account reliability are foundational. Players need confidence that signing in, keeping access, and recovering from local problems will not become a nightmare. Server owners need confidence that the platform around their communities is maturing in the same direction.

That is why this kind of work matters even on quieter days. It is the kind of improvement that makes OPEN//77 feel more like a real home for Night City online play, and less like a prototype held together by luck.

## The short version

The launcher now supports identity export and import. That gives players a safer backup-and-recovery path if local identity data becomes unreadable, especially in cases where Windows fails to unlock it properly.

Not every limitation is gone yet, but this is still a meaningful step forward for the OPEN//77 player experience. Less risk, less panic, more time getting ready for **Cyberpunk 2077 RP server** life in Night City.

---

## About OPEN//77

[OPEN//77](https://open2077.net) is a free, in-development **multiplayer mod for
Cyberpunk 2077**: play online with other players in Night City on
community-hosted **dedicated servers**, with synced combat, vehicles and world
state, an account-backed launcher, and Lua-scriptable servers for co-op,
freeroam and RP. Browse [servers](https://open2077.net/servers), read the
[docs](https://open2077.net/docs) to host your own, or join the
[Discord](https://discord.open2077.net) to follow development. This devblog is
published daily, straight from the work the team shipped that day.
